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	<title>MATSYS &#187; Component</title>
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		<title>R_Screen</title>
		<link>http://matsysdesign.com/2009/06/19/r_screen/</link>
		<comments>http://matsysdesign.com/2009/06/19/r_screen/#comments</comments>
		<pubDate>Fri, 19 Jun 2009 18:30:30 +0000</pubDate>
		<dc:creator>Andrew</dc:creator>
				<category><![CDATA[R_Screen]]></category>
		<category><![CDATA[Component]]></category>
		<category><![CDATA[Recursive]]></category>
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		<guid isPermaLink="false">http://matsysdesign.com/?p=295</guid>
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Year: 2007
Location: New York
Description: Over the last 5 years there have been a large number of projects dealing with the population of components on a surface. To a large extent, most follow a simple UV (distorted grid) across a curved surface. Even most projects that do not appear to use a rectangular grid (like my [...]]]></description>
			<content:encoded><![CDATA[<div id="attachment_298" class="wp-caption alignleft" style="width: 600px"><a href="http://matsysdesign.com/wp-content/uploads/2009/06/070201_screen_black2.jpg"><img class="size-medium wp-image-298" title="Recursive Screen" src="http://matsysdesign.com/wp-content/uploads/2009/06/070201_screen_black2-590x352.jpg" alt="Recursive Subdivision between 5 source lines" width="590" height="352" /></a><p class="wp-caption-text">Recursive Subdivision between 5 source lines</p></div>
<p><a href="http://matsysdesign.com/wp-content/uploads/2009/06/test_01.jpg"><img class="alignleft size-medium wp-image-300" title="test_01" src="http://matsysdesign.com/wp-content/uploads/2009/06/test_01-590x362.jpg" alt="test_01" width="590" height="362" /></a></p>
<p><a href="http://matsysdesign.com/wp-content/uploads/2009/06/test_02.jpg"><img class="alignleft size-medium wp-image-301" title="test_02" src="http://matsysdesign.com/wp-content/uploads/2009/06/test_02-590x362.jpg" alt="test_02" width="590" height="362" /></a></p>
<p><a href="http://matsysdesign.com/wp-content/uploads/2009/06/rail_full_M2_02.png"><img class="alignleft size-medium wp-image-302" title="rail_full_M2_02" src="http://matsysdesign.com/wp-content/uploads/2009/06/rail_full_M2_02-590x442.png" alt="rail_full_M2_02" width="590" height="442" /></a></p>
<p><strong>Year</strong>: 2007<br />
<strong>Location</strong>: New York</p>
<p><strong>Description</strong>: Over the last 5 years there have been a large number of projects dealing with the population of components on a surface. To a large extent, most follow a simple UV (distorted grid) across a curved surface. Even most projects that do not appear to use a rectangular grid (like my very own <a href="http://matsysdesign.com/category/projects/honeycomb-morphologies/">Honeycomb projects</a>) are still tied to the UV grid. This short research project explored a tiling system that does not use a regular UV grid as the underlying framework for the component population. Instead, the system works with a series of user-generated frames and recursive sub-divisions within that frame. The user sets how many generations of recursion as well as the number of subdivisions at each generation of recursion. The result is a highly non-uniform cellular pattern that still allows easy component population.</p>
<p>The script was further developed for the <a href="http://matsysdesign.com/category/projects/sky-rail/">Sky Rail</a> project. </p>
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